The big three-headed dog about to swallow an optimistic hero I drew a while ago made it to this month’s issue of 2D Artist Magazine.
Again, it’s a big honour, thanks again to the editors for selecting my work.
As always, 2D Artist Magazine is packed with really good artwork. I recommend spending those few quid and getting this month’s issue, it’s worth every penny.
In the meantime, my stuff is here:
In the October issue you’ll find, amongst other things:
– a nice article about designing weapons by John Park
– a wonderfully written tutorial by an artist I admire a lot, Tuomas Korpi
– a tutorial about custom brushes by another artist I’ve been following for a while, David Munos Velasquez
In this issue I’ve also found confirmation of a trend I noticed quite often amongst concept artists, which is about aiding illustrations with sculpting software like ZBrush or Mudbox.
I’ve already posted something about my attempts at sculpting a while ago, which eventually lead to a disappointing defeat when I tried to venture into something slightly more complicated than a dummy.
My efforts in sculpting a spacesuit were, well, not even worth showing around while begging for advice.
In my geometries polygons never behave. They stick out from unusual places, rearrange themselves into unexpected patterns, move when they’re suppose to stay, and stay when they’re supposed to do something else.
They are undisciplined, and they mock me.
As a 2D artist that’s what I expect of tridimensional objects. You can’t trust them, or rely on them. However, I can’t help seeing the appeal of having something as versatile as clay as an aid in building complex objects and scenes.
If anything, the excellent results of the artists featured in the Magazine, who are already including sculpting in their pipeline, are motivating me to practice more.
At some point in the future.
by Paolo Puggioni