This is just another spaceship, the point of which was mostly to try out some features of Blender.
I’ve been practicing with Blender a lot lately. I’m almost turning from old school/old fart 100% 2D Concept Artist into one of those 2D Concept Artists who also happen to use 3D.
This seems to be the standard at the moment, so here I am. I’ve been messing around with 3D for ages, but I’ve included it in my regular workflow only recently. I should have done it sooner, really.
I have to confess I’m falling in love with Blender, especially for environment design.
As a tool, 3D allows you to design complex scenery in a 100th of the time it would take to do the same thing just drawing. I mean, I shudder at how long it would have taken me to do this with just 2D tools.
I’m even getting half competent at making not-so-shit topologies!
Anyway, this was just another spaceship without pretense. I was trying out the main features of Box Cutter and Hard Ops, the two mandatory Blender add-ons to work on hard surfaces.
I won’t go into the features themselves, as there are tons of tutorials about them on Youtube and a very well written documentation. I’ll just say that they speed up the work immensely, especially for someone who wants to focus mostly on the design aspect of things and skip some of the technical steps.
As far as the design go, I REALLY have to put more thought on it going forward.
3D tools in general are a big trap. Adding details in 3D is really easy, which means it’s common to fall into the temptation of scattering them everywhere.
In hindsight, I could have done a better job at grouping them in a better way, leaving more resting space for the eye and all that.
I obviously focused more on how to do things rather than why.
I’ll be more careful on my next work.
Yes, it will probably be another spaceship.