Anyway, now that I’m done complaining about my first-world problems, here are another couple of concepts I made for my favourite quest so far, One Piercing Note.
They are both for the clock tower. It was quite a challenge, the combination between quest requirements and engine limitations made the whole thing a mine field of issues to address.
Also, the drawing distance didn’t allow too high a tower, increasing the risk of something closer to a can of tuna rather than a graceful structure striving to touch the sky.
In the end I think we did a good job, so if you haven’t played the quest yet, do it now!